Found out about this one through Wil Wheaton’s Twitter feed. Oh my God, I think I might have to get this strictly on principle.
Here’s a description from BoardGameGeek:
The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region, Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona.
In Council of Verona, players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens, players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins!
We’ve all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all!
Someone turned Romeo and Juliet, the sappiest of all love tragedies, adored by teens and pre-teens the world over, and turned it into a contest for political power? Oh, yeah, baby. Mama likee. (There’s even a “poison expansion set.” I think I might have drooled a little on my keyboard just now…)
For added ironic fun, check out this picture of some adorable little players who (according to the caption) were “very excited” their mother had “gotten a game about falling in love.” You can’t make this stuff up, I tells ya.